Commander TV Head

Yes, that's his name.

The first of the bosses to be properly made, The eldest, and yet not the first in the list. The first is Scrapbot and co.

The Commander is a multi-stage boss fight character created and expanded upon back in the days of DND with my friend, further fleshed out as a character during RP with she who shall not be named, and now finally being remastered and rewritten in this very website.

Descriptions, Descriptions

There's a lot of things to be described in this thing, the three forms, the arenas, the Four Generals, The Commander himself, his lovely daughter, and even more. So let's get to it.

The Commander (Primary Form)

Approximately eight feet tall, nine if one counts his antenna. His head is an old Brown TV, the kind that was common in the late 1900s, with four buttons below the screen, a large rim around it and brown backing, with twin antenna standing on the top, forming a 90 degree angle from each other. These can and will change position to indicate emotion, due to The Commander's general lack of an actual face. The rest of his body is adorned with a grey shirt, with a vest covered in many military badges that make his rank as overarching commander of an army clear, and grey pants with freshly polished black boots, and black gloves. Is more or less humanoid beyond his head. The head is 2ft wide by 2ft tall by 2ft back.

The Commander (Hypersized Form)

The Commander at his largest, following him falling into the lava pit. Approximately 150ft tall, 175 if counting the antenna. He is approximately 25x larger than his Primary form, and this brings with it some instability, especially given he had fallen into Lava. Much like the Tyrant from Resident Evil 2 (1998), he was unbound by the fire, allowing him to be stronger, and bigger. Only the upper half of the torso is visible, from just above the stomach upwards, and it all appears to be made of static that constantly flickers and glitches, while the now hyper-sized, if burnt, TV sits at the top, still functioning as a head. Keepng with the 25x scale factor, his head is approximately 25ft tall in this form, approximate the same size as the antenna.

Mistake (Remote-Induced Form)

The same size as the Hypersized Form mentioned above, so measurements for the main body are entirely redundant. The screen has a huge hole in it, surrounded by sharp glass, that forms a makeshift maw. From this gaping wound pours an endless stream of crimson blood, which steadily fills up the arena. The Commander, originally unstable but still himself, has been reduced to a ferel state, rushing around on all fours, akin to a certain Ink Beast. This amimalistic state is also reflected in the appearance of this monstrous form. The paws are clawed, with sharp spikes extending from the back side, and from the knees, seemingly formed from the shattered glass that was once part of the beast's face. It's body is staticky and grey, endlessly flickering and glitching, sometimes disappearing entirely, vague remains of what was once the medals and stars, now massive, occassionally appear throughout the creature, jutting out at odd angles. It's tail, which is approximately 90ft long, is covered in sharp glass spikes, carrying The Commander's flaming sword at it's end, showing that the beast at least recalls some of it's prior self. Beating Mistake will temporarily destroy The Commander, allowing him to rejuvinate like a gem from Steven Universe, coming back perfectly fine eventually.

The Four Generals

The four minibosses of the Commander fight, fought in stage two of the battle, also doubling as the four pillars of The Commander's army. Each represents a differing branch of the Army, and these differences are reflected in their combat styles, and their arenas within the TV Itself.

General Flatscreen

The first of the four generals, and the Commander's least favorite, General Flatscreen is a cocky, overly confident guy, who believes he is better than his boss, always trying to one-up him. This cocky nature also translates to him being exceedingly overcompetitive, ruining events that the others would have otherwise found fun. This has also led to him getting himself in danger and needing to be saved by his team mates, an event that will instantly damage his pride. He is in charge of the Airforce equivalent, which boosts his confidence in himself to even higher levels. In terms of appearance, he's about five feet tall, boosted to six by the foot of height that his head is. He wears a sleek black suit with a blue tie, black gloves and black boots. His head, which is approxiately a foot tall, and three feet wide, with a sleek back and wires that connect to his shoulders. He prefers to use bullets, and when he can get his hands on them, planes with turrets, in his fight, making his fight annoyingly difficult due to the time he spends out of range.

General Radio

The Eldest of the Four Generals, surpassing even The Commander by about 70 years. This is because General Radio, as his name implies, has a Radio for a head. And a very old one at that. This age also reflects in the fight itself, being in black and white, though thankfully with sounds. General Radio is about four feet tall, hunched over, and using a cane to walk, said cane being made out of mahogany, varnished nicely, with a worn handle, showing how old the cane really is. He wears a brown suit eith gold buttons, and a large brown tophat, which sits comfortably on top of his radio-head, which is approximately a foot tall by six inches wide, with an arch shape and dials, the same type of radio featured in BATIM. He's even grown a long, white beard, and speaks with the sterotypical old-man voice. He also often uses "Back in my day". He may seem old and fragile, but this could not be farther from the truth. He represents the navy, hence why the battle takes place on a war ship. He's about six feet tall, seven if the radio is counted.

General Beamol

The Third of the Four Generals, and one of the strangest. General Beamol has a large, adjustable lamp for a head, with the "eyes" being on the bulb, and this combined with his limited vision, means that he cannot see anything that is not illuminated by the lamp. This makes the fight odd, in that it is the only of the four generals to have two phases. The General is even further unusual is the somewhat creepy nature in which he moves, teleporting around whenever the enemy's eyes fall off of him. Along with this, he wears a straight-jacket that keeps his arms bound, forcing him to use the mechanical tendrils that look the same as his neck but longer, to attack. Why he is like this is unclear, as he cannot speak, only make grunting noises, and the rest of the team refuse to talk about it. His head, neck, and tendrils are all silver with red bolts, the bulb bright yellow, the straight jacket white, with no shoes. He's about seven feet tall, nine if the lamp is fully extended upwards.

General Barclaeus

The last of the Four Generals, the only woman, and The Commander's lovely wife. General Barclaeus has earned her spot as the highest of the Four Generals, through her dedication and sheer skill. This is why she's the last opponent before The Commander's last stand, assuming the remote hasn't been used. She is the closest to The Commander in Swordsmanship, having learned directly from him. In fact, it was her dedication that led to The Commander falling for her. She is the only non-object-headed General. She is about five feet tall. She has light white skin, bright blue eyes covered by a pair of black goggles, flowing red hair, and wears a long black skirt with brown detective trench coat overtop. She wears black pants, black boots, and wears light grey gloves. She is swift in her attacks, the only without exploitable weaknesses.

The Fight

The Fight, as mentioned above, is a multiple-stage boss fight, featuring four mini-fights in phase 2, and, if memory serves me right, two phases, or three if the remote has been obtained. More may be written for the sake of this page.

Duel of Blades

Phase One of the fight is a simple sword fight against the Commander, with the small issue of his sword being on fire, thus dealing extra burn damage. Due to the very nature of Hyper-Sized, Duel of the Blades is the simplest of the fights, a mere sparring match, a simple test of strength. Bloody Mistake is a secret and thus does not count. Duel of the Blades begins by walking into the room, which is empty, beyond a TV in the center, which powers on, and grows a body, becoming the Commander, and ends by knocking the Commander into the center of the room, causing the floor beneath him to collapse, sending him plumetting into the lava below, which triggers the transition between phase one and two.

Hyper-Sized

The Ground tremors as The Commander rises up from the lava pit, now many times his original size, the arena reduced to nothing more than a ring around the giant. His head is burned, his body reduced to nothing but flickering static, and yet he persists. The goal here is to deal enough damage that his body is forced to retreat to heal, causing the head to fall and hit the ground, damaging it. Following this, is being sucked into the TV itself, to face one of the Four Generals, General Flatscreen, General Radio, General Beamol, and General Barcleaus, being kicked out to return to the main fight after beating each one. Once General Barcleaus is defeated, The Four Generals are spat out of the screen, with all of them, and the greatly weakened Commander, fighting with all they have. Upon beating this, the Generals are forcefully sucked back into the screen as the Commander Glitches out, and then the body disappears one last time, allowing the head to fall one final time, shattering into millions of pieces as it hits the floor, finally ending the fight. This also triggers a collapse of the whole arena, requiring a rush to the next boss.

Bloody Mistake

Note: Bloody Mistake can be triggered at any point during Hyper-Sized, and no matter the health of the Commander when the secret phase is triggered, The Beast will always be at full health. Due to the instability of the Commander's giant form, mashing buttons can and will do something much worse than briefly paralyze him, as it causes his screen to explode, causing his body to disappear and the head to fall, at which point the blood begins uncontrollably rushing forth. This is followed by the body glitching back into existence, forming all kinds of wrongly, black with deep-rooted errors, and forming as more beast than human, as the explosion within the TV shattered the circuits of higher thought, reducing The Commander to a beast working on base instincts alone, flooded with adrenaline and rage due to the endless agony that comes from it's face, and it's broken body. Bloody Mistake is the only fight to be on a time limit, as the room is slowly filling up with blood, meaning that drowning is certain, and not a question of if, but when. A fair challenge for committing such a Bloody Mistake. The Beast charges around the room, using it's claws to slash, and the last piece of the Commander, the sword embedded in it's tail, to slice and dice to deadly efficency. Beating this phase causes the Beast to sink into the bloody depths, sending one last tidal wave to cause a transition to the next room, and to the next boss.

The Remote

Every TV comes with a remote, and the Commander's is universal, meaning it can affect him, the Four Generals, and his Daughter, to varying levels of success. Each of the entities associated with the Commander has their own unique reaction, listed below.

The Commander (Duel of the Blades)

The most stable of the three forms, The Commander in this form has the smallest reaction to button spam, simply freezing in place to process the overwhelming amount of inputs. This buys precious time to attack, but is otherwise very unhelpful.

The Commander (Hyper-Sized)

As stated previously, due to this formm's general instability, button spamming at any point during this phase, except within the screen, instantly triggers the swtich between Hyper-Sized, and Bloody Mistake. In further depth, it causes the already unstable tech to fry, blowing a gaping hole in the screen and frying the logic circuits, causing the Commander to come back as the Beast. It's a horrible, horrible mistake to do so.

General Flatscreen

Due to the high tech within General Flatscreen, it takes a bit of effort to get the button mashing to work, so much so that the remote is temporarily disabled, but it does cause an internal fire, dealing passive damage to him, turning the fight into one of survival.

General Radio

All it does is make him mad. He hates modern tech, and the thought of it working on him just infuriates him.

General Beamol

Do not use the remote on him. No matter what. Don't.Even if he tries to take it. It's not worth the risk. Nothing is worth the risk.

General Barclaeus

Using the remote on her will cause a flickering, making her switch between different art styles, resulting in wildly different stats and abilities, depending on the form she lands on. Whether this is a good thing or a bad thing is entirely up to random chance.

The Beast (Bloody Mistake)

The worst thing to ever use the remote on. Using the remote on the beast causes it to instantly turn and charge in the direction it sensed the remote coming from, and it's huge size ensures an instant trip to Smilemore Hospital. Can this be used to one's advantage? Maybe.

Static

Due to the sheer instability of a creature born from static, using the remote on her takes a sizable chunk from her health, though it also leads to her being more aggressive, a trade-off.

THE REMOTE

The most important part of the Commander and Co., barely even mentioned in the original doc, now going to be fully explained.

Every TV requires a remote, and the Commander is a TV. Therefore, the remote exists with him. As long as he exists, the remote will always come back to torment him and his subordinates. The remote functions like a normal remote with all the functions, though these functions can serve ulterior motives when in combat. These functions will be listed below.

Using an Xfinity remote as an example, there are 41 possible buttons that can be pressed, listed below.

TV Power, All Power, Volume Up, Mute, Channel Up, Volume Down, Replay, Channel Down, Rewind, Pause/Play, Fast Foward, Exit, Microphone, Record, Guide, xfinity, Page Up, Up, Left, OK, Right, Down, Last, Info, Page Down, A, B, C, D, 1, 2/ABC, 3/DEF, 4/GHI, 5/JKL, 6/MNO, 7/PQRS, 8/TUV, 9/WXYZ, Setup, 0/Space, TV Input. These will be further elaborated on in the section below, which is making this page way too long already. Thus, the effects will only be listed for the Commander's base form.

  1. TV Power
  2. Turns off his screen for a short duration of time, approximately thirty seconds, blinding him. His attacks do become more aggressive, while also becoming less accurate during this period. Three uses max before the button needs to cool down.

  3. All Power
  4. Completely shuts off the Commander, dealing a notable quanity of damage, and paralyzing him, leaving him open for further attacks. This function is the same for all three stages, but breaks after one use. Use it carefully.

  5. Volume Up
  6. Mute
  7. Channel Up
  8. Volume Down
  9. Replay
  10. Channel Down
  11. Rewind
  12. Pause/Play
  13. Fast Foward
  14. Exit
  15. Microphone
  16. Record
  17. Guide
  18. xfinity
  19. Page Up
  20. Up
  21. Left
  22. OK
  23. Right
  24. Down
  25. Last
  26. Info
  27. Page Down
  28. A
  29. B
  30. C
  31. D
  32. 1
  33. 2/ABC
  34. 3/DEF
  35. 4/GHI
  36. 5/JKL
  37. 6/MNO
  38. 7/PQRS
  39. 8/TUV
  40. 9/WXYZ
  41. Setup
  42. 0/Space
  43. TV Input